A recent AMA hosted by Apex Legends developers revealed that the team takes player perception into account when adjusting game balance.
As a live service game, Apex Legends is subject to numerous balance updates to adjust and refine its ongoing meta.
However, fans have long wondered whether or not developer Respawn is taking into account community opinion and perception after balance updates.
Now members of the Apex Legends development team have confirmed that players’ perceptions are “definitely considered” when adding buffs and nerfs to the battle royale.
Apex Legends developers confirm balance details
The confirmation came from an AMA on the Apex Legends subreddit, where fans specifically asked the team about weapons and Legends.
One fan asked if “player perception has quite an effect” on game balance and how much is taken into account when balancing.
Lead game designer Devan McGuire gave an in-depth explanation, confirming that “a community’s perception can shape trends and influence behavior on the masses.”
McGuire used Seer’s addition at the start of Season 10 as a prime example of this in action. McGuire said: “We made a balance update early in Season 10 after his launch and the community saw that he was dead, he fell off the map and his power went undetected for three seasons.”
McGuire referred to how many professional Apex Legends players have changed their mind about Seer from seasons 13 and 14, going so far as to call the Recon legend “game-breaking” for his strength.
The developer goes on to explain that the team must “constantly weigh the impact of perception against the healthy changes required for the game, shaped by design insights, discussion, playtesting, and analytics.”
So while Respawn collects data from Apex Legends players throughout seasons and uses it to influence balance updates, player perception still plays a big part in what changes actually make it to the final patch.