D&D content creators outraged by licensing changes demand the game remain “open”.

Published: 2023-01-08T02:36:56

Updated: 2023-01-08T02:37:21

D&D content creators are outraged by alleged changes to the Open Game license of the beloved tabletop game, which allows third-party creators to create and sell their own add-on products.

The Dungeons & Dragons community is bigger than ever in 2023 and so a possible change in the game’s real-life economics has raised great concern among those who make a living from it.

While Hasbro, through Wizards of the Coast, regularly makes new additions to the game, the Current License (OGL) allows creative gamemasters and players to come up with and sell their own additions to the existing system. These third-party products were previously protected under the original OGL, but the new system is much more restrictive.

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D&D content creators are working together to “keep D&D open” amid licensing changes

At its core, the Open Game license, released with Dungeons & Dragons 3.0, gives permission to amateurs and professionals alike to release content that incorporates the game’s unique mechanics and systems.

Most of the current version explains that these items, which make up the System Reference Document (or SRD), are protected in perpetuity as long as the parties involved abide by the terms of the license.

According to Gizmodo’s Linda Codega, the new D&D license (OGL 1.1) will focus on determining what types of content can be distributed, and there’s a big focus on making sure creators report their published works directly to WotC before being released. released.

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“It focuses on new technologies such as blockchain and NFTs, and takes a strong stance against bigoted content, explicitly stating that the company can terminate the agreement if third-party creators publish material that is “blatantly racist, sexist, homophobic, transphobic, bigoted or otherwise discriminatory,” they wrote.

Another big change is the introduction of a tiered system, which requires creators of varying sizes to pay back more to Wizards depending on how much money they made from materials referenced in the SRD.

In the version of the document obtained by Codega, only publishers earning more than $750,000 will have to pay royalties, and even then it will only be the amount earned after that benchmark.

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Still, these changes have drawn the ire of fans and creators alike.

“The thing is, even if WotC drops OGL 1.1 completely, we all now know how hard they tried to screw up the community of third-party creators that made their game thrive,” said game designer Benjamin Huffman. “We know they would hurt us all because of the promise of miniscule profits.”

Another fan kept the message much shorter, saying simply, “Wizards of the Coast can eat dirt.”

It’s important to note that the D&D team previously released a message several weeks prior to Codega’s report claiming that “the OGL isn’t going away.”

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