. Last updated: 02 Aug 2022
In a recent Twitter post, Greg ‘Ghostcrawler’ Street outlined the predicament of revealing too much information about the League MMO currently in development, explaining why the team is currently choosing to trickle things out.
It’s no secret that the League of Legends MMO has been in active development for a few years now. After all, it was announced alongside the Riot Games Fighting Game: Project L in 2019. But despite the MMO being announced publicly, there hasn’t been much news since then.
Riot Games’ VP & EP of its upcoming MMO title, Greg Street, recently provided some insight into how balancing reveals and teasers gets tricky — especially when it comes to a huge project like an MMO.
Since the game is still in development, the team wants to have the creative freedom to change various things along the way, rather than being stuck with certain plans.
“Another consideration is usually framed as ‘protecting the team’. You need the ability to change direction, sometimes massively, in response to internal testing and external market forces,” Street said on a massive Twitter thread.
“If developers are under a lot of pressure because they know players are so eager, it can get harder to throw out designs that don’t work.”
The fan base for an upcoming game can become attached to the initial aspects of the product being teased about them – resulting in unnecessary controversy when the final result is something completely different. In the words of Greg Street, “players and media can reinterpret this as ‘something must be wrong’ because they are not used to seeing those changes (which are very normal) in public.”
For MMOs in particular, changes are inevitable, Street reminded fans. “One bad quality can overturn the whole experience. If dungeons are combat based, and the combat is mediocre, then the dungeons are mediocre.” This results in the developers changing several aspects of the game at the same time to find the perfect harmony.
The League MMO will explore new regions in Runeterra.
Another big variable related to the sparse communication is that the Riot team wanted to target the incredibly excited MMO community above the mainstream. Essentially, they’re looking for people to be seduced by the MMO project, while also building a devoted fan base, rather than addressing everyone right away.
“We thought it made sense to announce quietly to help recruit (we need a lot of MMO veterans), to excite players and because we thought it would probably leak anyway,” Street continued.
“We still promise to talk to you early and often I’m a big believer in communication with players. We want you to understand why we chose to do things a certain way.”
He then went on to discuss the game’s future roadmap, building on the game’s release. “We don’t want to be in the position of trying to ‘save’ a game after a difficult launch. We want you to jump in and say ‘yes, this was worth the wait.’”