Valorant patch 4.05 comments: Brimstone nerf, Crosshair parts & bug fixes

Valorant Patch 4.05 is here and comes with a number of changes, including a grain for Brimstone. Keep reading to learn all about the latest patch update for Riot’s tactical shooter.

To keep up with the trend for Episode 4, Valorant’s Patch 4.05 is again focused on improving several aspects of gameplay.

Other than a grain for Brimstone, no other agent has been directly affected by this patch. However, there are quite a few gameplay updates that will have a major impact on the in-game experience you have.

That said, let’s dive in and check out all the new changes in Valorant Patch 4.05.


Contents


Sulfur in Valorant
Riot Games

After receiving multiple buffs, Brimstone was hit with a minor nerf to his Stim Beacon in Valorant Patch 4.05.

Valorant patch 4.05 comments

The full patch notes for Valorant’s 4.05 update can be found below.

Patch notes obtained through Riot Games.

AGENT UPDATES

SULFUR

Some call him “Brimmy with the stimmy.” And while it was exciting to see you all leveraging Brimstone’s recent Stim Beacon balance in a new way, we think having two stims has lessened the importance of betting at the right time. The changes below are our attempt to address this while preserving Brimstone’s refined identity as a “bursty” performance excellence.

  • Stim Beacon
    • Costs reduced 2 >>> 1
    • Cost increased 100 >>> 200

GAME SYSTEM UPDATES

Added crosshair import and export function

  • Added the ability to import and export various crosshair settings via auto-generated codes.
    • To export and share your personal visor settings, go to Settings >> Crosshair tab >> click on the icon that looks like an arrow pointing upwards, found next to Crosshair Profile (it looks like an up arrow cooling in the center of a bowl). Your automatically generated code will be copied to your clipboard.
  • To import the settings for the visor, go to Settings >> Crosshair tab >> click on the icon that looks like an arrow pointing down next to Crosshair profile. Enter or paste the code into the appropriate field and click the “Import” button.
    • The crosshair preview at the top of the settings menu should reflect the imported settings. Make sure to give it a unique profile name!

Updated “Give priority to strongest weapon” setting

The purpose behind this setting is to allow players to quickly traverse with melee gear and be combat-ready after using a skill or interacting with the Spike, ult-orbs, etc. Two changes have been made.

  • Reworked “Give priority to strongest weapon” setting
    • Renamed setting to Auto Equip Priorities: Most Recent | strongest
    • Updated the priority system to support weapon-like abilities (previous priority: Primary > Secondary > Melee)
      • New Priority: (Ultimate & Primary) > (Secondary & Chamber Pistol) > Melee
      • Resolve priority relationships by selecting the more recently equipped weapon
  • New setting added: Don’t auto-equip melee
    • Jumps past the melee on finding the most recent weapon to automatically equip.
    • Prevents you from withdrawing the melee after channeling or casting, without changing any other auto-equip behavior.

Note that you can still queue ‘gear’ inputs (for example, pressing ‘1’ halfway through the dash to equip your primary once the dash is complete). If you didn’t queue a specific gear action, the default behavior for auto gear was to bring out the most recently equipped weapon. The new settings are intended to allow you to customize that behavior based on preference

Considering how skills fit together, deciding whether Jett’s Blades or her primary weapon is “stronger” depends on the gameplay context and your preference. How many knives do you have left? How close is the enemy? How are you doing with your goal? In playtesting, we found that the best heuristics for which the weapon is contextually stronger was what you had equipped before.

COMPETITIVE UPDATES

  • Deterministic Map System enabled for all regions
    • This rollout should increase the variety of cards in your queue based on a system we tested in the LATAM region.

BUG FIXES

Competitive

  • Fixed a bug that prevented the Leave Match button from working properly for PBE players

agents

  • Fixed an issue where Sova’s Recon Bolt was destroyed by Brimstone’s Orbital Strike even if the Recon Bolt was way out of range

social

  • Fixed a bug where the microphone icon on the leaderboard could not be used after hovering over it

KNOWN PROBLEMS

Icebox card in Valorant
Riot Games

Icebox will receive several bug fixes in the next Valorant patch.

ice tray

  • A handful of bug fixes have been prepared for Icebox, but the team ran into an issue that prevented us from shipping them as of the 4.05 launch. We hope to ship these before the next patch and will list them here as soon as possible.

So there you have it, that’s all you need to know about the Valorant Patch 4.05 Notes. Be sure to check out our other manuals for Valorant as well:

Dear Valorant Agents | Dear sentries | What is the night market? † How to get Gun Buddies | Dear Initiators | Best controllers | What is Eco Rating? † How to get free loot drops | Is Valorant on Mac? † How many people play Valorant? † When will Valorant on Mobile come out? † Dear duelists

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