Valorant patch 5.03 comments: Chamber & Neon changes, Unreal Engine update & more

The patch notes of Valorant update 5.03 are now live and there are a few notable changes in this update. Here are all the upcoming changes in the new patch.

The patch notes of Valorant update 5.03 contain a large number of changes that affect not only various agents but also the visual aspects of Riot’s FPS. Needless to say, players can also expect bug fixes as part of the update.

With the impending release of Agent 21, Riot seems to be preparing the current meta of the game to welcome the new Agent to the roster. Keep reading for a detailed list of all the changes to Riot’s tactical shooter in update 5.03.

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album cover for brave patch 5.03 highlights

Riot Games

These are the highlights of Valorant update 5.03.

Valorant 5.03 Patch Notes

In Valorant Update 5.03, Agents Chamber, Neon, and Jett will be adjusted to balance their performance in the game. It will be interesting to see how these Agent changes affect the in-game meta.

Apart from that, the patch will also see Valorant be updated to Unreal Engine 4.26. While the developers have confirmed that this update causes a few issues in the main menu, they are doing everything they can to fix the bugs as soon as possible.

Here’s a full rundown of everything Riot Games has confirmed in the official patch notes of Valorant update 5.03.

General updates

  • Engine update to Unreal Engine 4.26
    • This update improves on the toolset available to our developers in many ways, but this change will likely go unnoticed by you as the goal of any Engine update is to happen under the radar.
    • However, there are some known issues this time around, most of the time the UI is not working properly. We’ll fix these as soon as we can, but expect some funkiness in the game and in the main menu. If something interrupts your gameplay, file a bug report.
  • Agent Browser Visual Design Refresh
    • I thought we should use some of the cool Agent art and lean more into our VALORANT style.

Agent updates

Room

Appointment (E)

  • Base cooldown increased 20s >>> 30s
  • Recall Cooldown increased 20s >>> 30s
  • Cooldown set to 45s when a Rendezvous anchor is destroyed
  • The diameter of the “Ring” Chamber can stand that allows him to activate Rendezvous reduced by 21m >>> 15m

Trademark (C)

  • Slow Duration reduced 9.5 >>> 6s

Tour De Force (X)

  • Ultimate Required Points Increased 7 >>> 8
  • Slow Duration reduced 9.5 >>> 6s
  • Leg shot multiplier reduced by 1.0 >>> 0.85

Headhunter (Q)

  • Bullet cost increased by 100 >>> 150

Neon

overdrive

  • Damage per shot reduced 22 >>> 18
  • Killzone increased by 15m >>> 20m
  • Leg shot multiplier reduced by 1.0 >>> 0.85
  • Headshot multiplier increased 1 >>> 3

jett

Bladestorm (X)

  • Leg shot multiplier reduced by 1.0 >>> 0.85

Gameplay System Updates

  • Added ability to change “Ghost” key binding outside of Custom Games
    • This option is listed under Settings >> Controls >> Actions

Bug fixes and known issues

agents

  • Problem solved with Jett’s tailwind where switching weapons in the center of the dash would cause the weapon pull-out animation to take longer than desired.

Gameplay Systems

  • Fixed a bug where some Reyna/Killjoy HUD elements were still visible after enabling Hide User Interface.
  • Fixed a bug where the defuse animation would not play continuously if the orb is tapped in quick succession.

known issues

  • Changing the opacity of the visor in-game causes the visor preview to flicker
  • Spike Announcements UI is displayed incorrectly

So there you have it, that’s all that’s included in Valorant update 5.03 patch notes. To learn more about the game, check out some of our other Valorant content:

Dear Valorant Agents | Dear sentries | What is the night market? | How to get Gun Buddies | Dear Initiators | What is Eco Rating? | How to get free loot drops | Is Valorant on Mac? | When will Valorant on Mobile be released? | Dear duelists | All Valorant Skin Bundles | Best controllers

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