Wild Rift Patch 3.3c Nuts: Teemo Polished, Corki Reworked, and Kassadin Re-grained

Developers recently unveiled the new changes for Wild Rift Patch 3.3c, making some very powerful choices and delivering some quality of life changes across the board. Here are the Preemptive Patch Notes, which will be updated once the full rundown is made public.

There is no new champion for this particular Wild Rift update, although there are a significant number of balance updates. The most notable changes come from Guardian Angel system updates in addition to Corki’s rework – which will certainly evolve the current meta.

Plus, Kassadin was also nerfed. The new mid laner has been overwhelmingly powerful lately, so these changes seem to knock it down a few pins. But developers have also improved Teemo, which is sure to shake things up in the coming weeks.

Here’s everything you need to know about Wild Rift Patch 3.3c.

What has changed in Wild Rift patch 3.3c?

Corki reworked

In the patch notes, Corki’s changes are labeled as “adjustments”, but they lean heavily in favor of buffs over nerfs. Riot changes the way his gear scales, allowing the yordle to spam his ultimate skill shots more often and deal more mixed damage as a whole. Expect to see more Corki play in Wild Rift Patch 3.3c.

Wild Rift Patch 3.3CRiot Games

Corki’s Rework Prioritizes Spamming Opportunities

guardian angel nerfed

Guardian Angel has been a staple of every AD scale champion in the game for a long time. So the recent Wild Rift Patch Notes nerfs the item, dramatically increasing the cost of the item, making it more of a steep purchase rather than a go-to in practically every game.

Wild Rift patch 3.3b notes



  • Basic health per level: 105 → 115


Solar flare (4)

  • Stunning Duration: 1.5s → 1.75s


Comet Spear Mortal Will Empowered

  • Damage: 20 – 230 + 100% bonus Attack damage → 30 – 240 +110% bonus Attack damage

Aegis attack (3)

  • Cool down: 22/20/18/16s → 18/16/14/12s


  • Basic health per level: 115 → 125


Move quickly (2)

  • Passive Movement Speed: 10/15/20/25 → 15/20/25/30
  • Active moving speed: 20/30/40/50 → 30/40/50/60


Tactical range (2)

  • Slow against enemy units: 80% for 2 seconds → 80% decaying in 2 seconds

Corner shot (3)

  • Cool down: 16/14/12/10s → 22/20/18/16s

Hextech ultimatum (4)

  • Cool down: 80/70/60s → 90/80/70s


  • Basic attack damage: 64 → 58


Zero sphere (1)

  • cool down: 10/9/8/7s → 11/10/9/8s
  • base damage: 80/145/210/275 → 70/135/200/265


Event Horizon (3)

  • cooling: 16/15/14/13s → 18/17/16/15s


Hextech Ammunition (P)

  • Package pick up duration: 1m → 45s

Valykrie (2)

  • Cool down: 22/20/18/16s → 19/18/17/16s

Gatling rifle (3)

  • base damage: 16/24/32/40+20% bonus AD as physical damage + 16/24/32/40+20% bonus AD as magic damage → 16/24/32/40+20% bonus AD as magic damage
  • Withstands reduction: 8/12/16/20 → 15/10/20/25
  • Withstands reduction per tick: 0.5/0.75/1/1.25 → 1/1.5/2/2.5

Missile Barrage (4)

  • Charging: 12/12/12s → 10/9/8s

System changes

Navori Quickblade

  • Total cost: 3200g → 2900g
  • Passive cooldown reduction when landing a critical attack: 15% → 20%

Microwave Enchantment

  • Total cost: 800g → 500g

Gargoyle Enchantment

  • Base Shield: 30% Max Health → 20% Max Health
  • Improved shield ratio: 200% → 300%
  • Cool down: 60s → 75s

Guardian angel

  • Total cost 3100g → 3400g

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